Loop
Edit Mode (16PAD 1 bar edit mode) |
Loop
Edit Mode (Only Time signature 4/4 can be used)
If F1 (LoopEdit) key is pressed, it will become 1 bar
edit mode of the bar on a vertical marker. (It is possible even
if it presses F1 (LoopEdit) key during a play.)
Moreover, OVER DUB is set to ON (the LED is lit).
Record of an event can be performed carrying out loop
playback, if the [PLAY] button is pressed.
Loop Edit mode will be canceled if F 1(LoopEdit) button is
pressed.
OS128SP does not have F3 (VIEW) button.
Record
of a pattern and an event
Record of a pattern
A turn of a DATA wheel will record a pattern on the position of a
horizontal marker.
If a pattern is recorded, a pattern name will be displayed on the
upper part.
Moreover, a pattern is recordable even if it hit a
pad, holding the [SHIFT] button. (Only patterns 1-16)
Record of events
If a pad is hit, the event of the location currently assigned to
the pad will be recorded on the position of a horizontal marker.
The location currently assigned to the pad is as follows.
For example, if PAD1, PAD5, PAD9, and PAD13 are struck in the
case of the above figure, an event will be recorded as shown in
the following figure.
If PAD1, PAD5, PAD9, and PAD13 are hit once again, an event will
be deleted as shown in the following figure.
If PAD2, PAD6, PAD10, and PAD14 are hit, it will become as it is
shown in the following figure.
If PAD6 and PAD14 are hit, it will become as it is shown in the
following figure.
An event will be deleted if the pad of the location where the
event is already recorded like the above-mentioned example is hit.
If F4 (DELETE) button is pressed, all the events on a horizontal
marker will be deleted.
Note
ON/OFF and a set of a full level cannot be performed during a
play of loop edit mode.