Loop Edit Mode
(16PAD 1 bar edit mode)

Loop Edit Mode (Only Time signature 4/4 can be used)


If F1 (LoopEdit) key is pressed, it will become 1 bar edit mode of the bar on a vertical marker. (It is possible even if it presses F1 (LoopEdit) key during a play.)
Moreover, OVER DUB is set to ON (the LED is lit).


Record of an event can be performed carrying out loop playback, if the [PLAY] button is pressed.
Loop Edit mode will be canceled if F 1(LoopEdit) button is pressed.


OS128SP does not have F3 (VIEW) button.

Record of a pattern and an event

Record of a pattern

A turn of a DATA wheel will record a pattern on the position of a horizontal marker.


If a pattern is recorded, a pattern name will be displayed on the upper part.

Moreover, a pattern is recordable even if it hit a pad, holding the [SHIFT] button. (Only patterns 1-16)


Record of events

If a pad is hit, the event of the location currently assigned to the pad will be recorded on the position of a horizontal marker.
The location currently assigned to the pad is as follows.



For example, if PAD1, PAD5, PAD9, and PAD13 are struck in the case of the above figure, an event will be recorded as shown in the following figure.


If PAD1, PAD5, PAD9, and PAD13 are hit once again, an event will be deleted as shown in the following figure.


If PAD2, PAD6, PAD10, and PAD14 are hit, it will become as it is shown in the following figure.


If PAD6 and PAD14 are hit, it will become as it is shown in the following figure.


An event will be deleted if the pad of the location where the event is already recorded like the above-mentioned example is hit.


If F4 (DELETE) button is pressed, all the events on a horizontal marker will be deleted.



Note
ON/OFF and a set of a full level cannot be performed during a play of loop edit mode.

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