#include"colors.inc" #include"shapes.inc" #include"stones.inc" #include"glass.inc" #include"metals.inc" #include"skies.inc" camera{ location<5,25,-110> look_at<0,0,0> angle 30 } light_source{ <0,0,0>color 2*White area_light <8,0,0><0,0,8> 4,4 jitter translate<20,20,0> } light_source{ <0,0,0>color 0.001*<230,200,255> area_light <8,0,0><0,0,8> 4,4 jitter translate<0,6,0> } light_source{ <0,0,0>color 0.5*White area_light <8,0,0><0,0,8> 4,4 jitter translate<10,100,-10> } light_source{ <0,0,0>color White area_light <8,0,0><0,0,8> 4,4 jitter translate<-100,100,-100> } light_source{ <0,0,0>color 0.3*White area_light <8,0,0><0,0,8> 4,4 jitter translate<-5,5,-15> } #declare Dodai1=object{ Cube texture{T_Stone5} scale<20,0.8,16> translate -11*y } #declare Dodai2=object{ Cube texture{T_Stone5} scale<18,0.8,15> translate -9.5*y } union{ object{Dodai1} object{Dodai2} } #declare Dai1=object{ Cube texture{T_Stone2} scale<2.5,1,2.5> translate<16,-8,-11> } #declare Dai2=object{ Cube texture{T_Stone2} scale<2,1,2> translate<16,-7,-11> } #declare Updai1=object{ Cube texture{T_Stone2} scale<2,0.5,2> translate<16,12,-11> } #declare Updai2=object{ Disk_Y texture{T_Stone2} scale<1.8,0.5,1.8> translate<16,13,-11> } #declare Midledai=object{ Disk_Y texture{T_Stone2} scale<1.7,0.2,1.7> translate<16,3,-11> } #declare Tou1=object{ Disk_Y pigment{image_map{png "hasira.png" map_type 1}} scale <0.5,12,0.5> translate<16,0,-12> } #declare Tou2=object{ Disk_Y pigment{image_map{png "hasira.png" map_type 1}} scale <0.5,12,0.5> translate<15.5,0,-11.5> } #declare Tou3=object{ Disk_Y pigment{image_map{png "hasira.png" map_type 1}} scale <0.5,12,0.5> translate<16.5,0,-11.5> } #declare Tou4=object{ Disk_Y pigment{image_map{png "hasira.png" map_type 1}} scale <0.5,12,0.5> translate<16,0,-11> } #declare Tou5=object{ Disk_Y pigment{image_map{png "hasira.png" map_type 1}} scale <1.5,12,0.5> translate<16,0,-11.25> } #declare Hasira= union{ object{Tou1} object{Tou2} object{Tou3} object{Tou4} object{Tou5} object{Dai1} object{Dai2} object{Updai1} object{Updai2} object{Midledai} } //hasira syuturyoku// object{ Hasira translate<-1,0,0> } object{ Hasira translate<-31,0,0> } object{ Hasira translate<-1,0,21> } object{ Hasira translate<-31,0,21> } //hasira kokomade// object{ Cube texture{T_Stone3} scale<12,0.3,8> translate<0,-8.4,0> } object{ Cube texture{T_Stone3} scale<11.5,0.3,7.5> translate<0,-8.1,0> } difference{ object{ Cube texture{T_Stone5} scale<6,2,6> translate<0,-7,0> } object{ Cube texture{T_Stone5} scale<5,3,5> translate<0,-7,0> } } object{ Cube scale<5,1.8,5.5> texture{T_Glass3} interior{I_Glass ior 1.33} translate<0,-7,0> } #declare Ling=object{ torus{6.5,0.2} texture{T_Brass_5C} // translate<0,6,0> } #declare Ring=object {Ling} object {Ling rotate 30*z translate<0,6,0> } object {Ling rotate 60*z translate<0,6,0> } object {Ling rotate 90*z translate<0,6,0> } object {Ling rotate 120*z translate<0,6,0> } object {Ling rotate 150*z translate<0,6,0> } object {Ling rotate 180*z translate<0,6,0> } object {Ling rotate 30*x translate<0,6,0> } object {Ling rotate 60*x translate<0,6,0> } object {Ling rotate 90*x translate<0,6,0> } object {Ling rotate 120*x translate<0,6,0> } object {Ling rotate 150*x translate<0,6,0> } object {Ling rotate 180*x translate<0,6,0> } object{ Sphere texture{T_Glass3} interior{I_Glass ior 1.33} scale<6,6,6> translate<0,6,0> } object{ Sphere texture{T_Glass3} interior{I_Glass ior 1.33} translate<0,-2,0> } object{ Plane_XZ texture{T_Glass1} interior{I_Glass ior 1.33} translate<0,-20,0> } object{ Sphere texture{T_Glass1} interior{I_Glass ior 1.15} scale<30,30,30> } sky_sphere{S_Cloud5}